Though I am glad that my Mages can use their Faith magic and my Priests can use their Reason magic (though it makes me wonder why I would change anyone to a Dark Mage). Any sexual content that goes beyond typical limits for the series may be removed without warning. Robin soloes the entire game without ever touching the weapon triangle. In general enemies also have fairly good hit rates as well, so even if you feel like most your units hit 95%+ hit and therefore WTA isn't too important, it dodging the enemy is more important since they basically never get below 10% to hit. Since lots and lots of people have requested a video about Fire Emblem, here it finally is. Pretty often the enemy will have mages, archers, and units using axes/lances with handaxes and javellins, you equip your unit with a handaxe or a javellin and they can sweep everybody, you equip them with a sword and there'll be some leftover (unless you use one of the magic swords like the light brand, but those are a lot rarer in most FE games,) leading to lances and axes having a massive advantage over swords. The rest of the time (aka Easy and Normal mode) it had the weapon triangle. That depends on what you define as "playing" the game. Rendered by PID 5723 on r2-app-0881aa40f26bc114f at 2020-12-24 22:15:18.790308+00:00 running 6abf2be country code: US. The removal made it so there is barely a difference between weapons. Instead, some abilities will give you advantages to certain weapons. Add to Collection. I think players tend to put too much emphasis on it without analyzing the bonuses you actually receive, they make a difference but not as much as I thought they did back in the gba days. Mods will respond appropriately to violations of the rules to the degree at which they are broken. If you have any questions regarding FE4, you can check /u/Mekkkah's guides for Newcomers and Pairings. It's like you said if they lose the ability to double then what's the point. I think fe5 and 10 both do great jobs of nerfing them. This basically clinches that you simply don't remember the games well or you just don't realize how subconsciously you pay attention to the weapon triangle. I feel like the game is a cake walk without it. Director Toshiyuki Kusakihara said this is because it wasn't realistic. TL;DR: Weapon triangle in recent titles makes an enormous difference. Also, not every map will have Lance units like how some maps are straight up just barbarians with axes. For example, what if lances were overall lower strength normally but grants vantage unless against another lance owner. If you have any questions regarding FE4, you can check /u/Mekkkah's guides for Newcomers and Pairings. It’d be nice to hear characters reacting to major story events, and even support events if we still have non-generic support dialogue. Gives you more options on how to kill enemies in maps. Supports help you, but the fact that silver weapons and other stronger weapons have less hit than iron hurts you. Are the classes who use swords just still that bad to use? Fan patches/hacks are acceptable so long as they aren't pre-patched onto the original ROM/ISO. I liked the sound of what the author described with the black beast fight involving the gambits. Well the breakers give hit and avoid so while it may technically be one-sided it's functionally the same as it was. [–]Tweed_Man 1 point2 points3 points 1 year ago (0 children). To me it was more fun and very less confusing how Fates handle it. Avoid (Japanese: 回避 avoidance), known as avoidance in Three Houses and abbreviated Avo, is a calculation determining the ability of a unit to dodge incoming attacks. [–]Kryzeth 8 points9 points10 points 1 year ago (0 children). Award. Lysithea has a present for you. At very least I expect dialogue to change by chapter. These are not limited to your character's class or weapons, and can be used to either augment or supplement their abilities. Swords aren't even that bad, it's just that they tend to be given to classes that have glaring issues (such as non FE6/FE14 Swordmasters) or classes that have 1-2 range options anyway (like Heroes or Paladins). Meet the Faerghus Four! Before release, one of my personal biggest disappointments of Fire Emblem Three Houses was the complete absence of the weapon triangle. there is on normal. Lance beats sword. [–]WEEGEMAN 8 points9 points10 points 1 year ago (3 children). We consider intentionally baiting unproductive arguments as harassment. Against trash enemies that can't hit/damage your unit? Content depicting violence beyond what's typically shown in FE titles must be properly flaired. I know that Hard would make me sweat it out a bit more, but I don't like when the levels are harder just because of beefier enemies. I honestly prefer this just cause cavalry is dumb good in every FE game and they definitely need something more to tone it down outside of just lowering their caps. Being at a triangle advantage against an enemy means that the enemy is at a disadvantage, and will suffer -20% to its damage output, making the weapon triangle a significant factor in combat. One of the main purposes of the lance was that it was an anti-cavalry weapon. ​​1. Submissions must be directly related to Fire Emblem. What do you hope happens with the weapon triangle in Three Houses? I always found axe users were useful when used correctly. If more enemy units were built with the AVO boosting skills that replaced the triangle there would at least be a bit more challenge. I get that its so you can build skills and all that stuff, but it makes it feel like there isn't a huge difference between each weapon type. This article says you can interact with the characters more than before... but I found the canned My Castle dialogue got old really fast, and the SoV conversations were just too one-sided. I'm not really sure how I feel about it. NSFW content must be tagged. The weapon triangle made sense when there were weapon-specific advantages, but I suppose they're going for a more in-depth and detailed system, which I'm really hyped about. In fact, FE6, Shadow Dragon, Awakening, and Fates had a weapon triangle advantage/disadvantage that scaled with weapon level of the character with advantage (going up to 20% in Fates). Use of this site constitutes acceptance of our User Agreement and Privacy Policy. With weapon triangle in the previous games each battle felt too linear for me because i would always go for a lance unit against a sword unit for example making it repetitive. I’m not sure, mostly because the Fates dialogue only changed when Corrin got married and Echoes only changed in a few major segments. If you think running around a campus to talk to the students is more fun, more power to you. Warnings will be given out and suspensions/bans will follow if the behavior is repeated. That's the bare minimum of what a functional unit can do in that game. I thought they would build on that, but instead they scrapped it completely. Below is a list of weapons in Fire Emblem: Three Houses divided by type. Although, it feels like the weapon triangle was already a super simplified way of doing that. I would have preferred a revamp over a remove. [–]NeimiForHeroes 10 points11 points12 points 1 year ago (2 children). Your Takumi getting 100% hit against a general is not at all a good indicator of how important the weapon triangle is. Even then, after careful planning there were always areas that didn't go how you planned with the RNG gods and unit movements that didn't go as planned. Which, with skills/combat arts being attached to certain weapons, sounds like the case here. I feel a little validated, some of those "weapon triangle never mattered" posts were confusing me... last I remembered, it mattered a ton throughout the entirety of my play throughs. maybe haha, [–]God_V 3 points4 points5 points 1 year ago (1 child). I can understand why they took it out because everyone can use anything, so if the WT was around it would be really easy for your units to always be at advantage. especially since I'm assuming most everyone here is further along than me. There goes my plan to do an all-horse play through. [–]vaieti2002 2 points3 points4 points 1 year ago (1 child), Yeah it feels so good being able to use axes early on. (in this case spell uses), [–]l4dlouis 0 points1 point2 points 1 year ago (1 child). Simple or small questions must be asked in the question thread. Some with fully custom stories, sprites, maps and game mechanics. [–]NotAFakeName1 -1 points0 points1 point 1 year ago (2 children). I felt like to me the weapon triangle didn't make the old combat repetitive, but more puzzle like. I was still planning like it was a thing and got let down when I realized it didn't matter. It does. It's a check to prevent a player from flying carelessly. ​​4. A simple/small question is a question that can be answered in 1 sentence and doesn't generate discussion. 1-2 range weapons are best in games where enemy phase combat is more important since you can counter archers AND melee. [–]520mile 0 points1 point2 points 1 year ago (0 children). And we still have specific weapons and combat arts which are effective against certain type of units which is kind of the same thing. Upon selecting the appropriate flair, identify the game. All it did was make the strategy non existent. Really the only got ya in the game is that there isn't flying magic so if I swarm something with my fliers, armor knights are the only thing that are slightly concerning but my melee units are always packing armorslayers so even that becomes meh. r/FireEmblemThreeHouses: All things related to Fire Emblem: Three Houses. Swords almost never get 1-2 range generics like javelins or handaxes. I don't think it will. It's only been +/-15% in two games and +/-10% in three, so that's what I went with. [–]planetarial 7 points8 points9 points 1 year ago (0 children). For the full text of Rule 8, click, No Fanart or Cosplay is to be posted unless it is of your own making, or you commissioned the artist and have permission to post. It's better, since you get 30 uses at 1-3 range after forging, versus 4 uses of Thoron. If you need help getting started we have a guide here. [–]Tenashko 3 points4 points5 points 1 year ago (0 children). To the point you can have a risky 70% chance to hit turn into a guaranteed 100% by switching from a disadvantageous weapon to an advantageous one. Absolutely based. It doesn’t really matter that much unless you’re playing Heroes. So apparently you can skip the school bits entirely should you feel inclined. I think if lances were like 3x effective then we have a problem. [–]Anouleth 0 points1 point2 points 1 year ago (3 children). Whereas 3H added a whole lot to compensate for the absence of WT. To be fair, they did a decent job actually making it matter in the DS and 3DS games. Should Fire Emblem Three Houses have the weapon triangle? Early on in the Tellius games is sort of mattered, but not significantly. I agree just think that you face mostly 1 range units anyway. The advantage is that you don't have to spend a player turn dealing with a weak enemy unit. Get an ad-free experience with special benefits, and directly support Reddit. It took me a bit to realize that the WT system was gone and kinda took me for a loop when I was deciding who to bring, especially on missions with a lot of the same unit types (omfg all of these bandits are swords, dedue you're sitting out). There's pretty much no reason for units to use anything other than their highest ranked weapon excluding bows and magic. Fire Emblem: Three Houses is a tactical role-playing game developed by Intelligent Systems and Koei Tecmo for the Nintendo Switch and published worldwide by Nintendo on July 26, 2019. [–]baron_von_marrone 0 points1 point2 points 1 year ago (1 child). Be descriptive and spoiler-free in titling submissions. When exactly is the Fire Emblem treehouse? However, it will be less noticeable and take on a slightly different form. I'll do a 2nd play through on hard for sure. Though i get some people missing the weapon triangle as well, [–]Chinpokomon_Master[S] 2 points3 points4 points 1 year ago (6 children). © 2020 reddit inc. All rights reserved. - Page 3. No, I'm playing normal. It is likely you will get some repeat dialogue I do think with quest and such should mix things up. [–]KoiAndJelly 1 point2 points3 points 1 year ago (0 children). I recently quit Dragon Quest XI as I was hoping for something more challenging and adult. It'd still be a cake walk with it. Stalking, harassment, and personal attacks will not be tolerated. Objectively speaking, there are more impactful mechanics. [–]TacticalStampede 4 points5 points6 points 1 year ago (0 children). "Axe is strong against the lance", "spear is strong against the sword", and so on. [–]ScepterReptile 0 points1 point2 points 1 year ago (0 children), [–]XenlaMM9 0 points1 point2 points 1 year ago* (7 children), [–]Metricasc02 3 points4 points5 points 1 year ago (6 children). There are a lot of weapons to choose from in Fire Emblem: Three Houses and it can be hard at times to decide which is the most powerful weapon for your warriors to wield in battle. It was designed to have a long length primarily to hit the rider but most likely the horse from a safer distance than a sword would ever allow. Totally not a core feature of the series. We've seen that time and time again, movement absolutely trumps everything by a mile. You can’t even spell Claude without polygons. All the more reason to ignore it. Weapon triangle in recent titles makes an enormous difference. !< gives you: Use the flair option after creating a post to tag it as needed. Fire Emblem: Three Houses has removed the Weapon Triangle, the rock-paper-scissors system that has long underpinned the tactical role-playing series. Thoughts on the removal of the weapon triangle? A unit having the weapon-triangle advantage in a specific combat receives +20% to its attack value in the damage calculation. That being said, Golden Deer is the real deal, [–]Anouleth 29 points30 points31 points 1 year ago* (7 children). Radiant dawn had the weapon triangle, anima triangle and the magic triangle. And for the most recent titles (especially Fates, commonly praised for brilliant strategy and map design), unless you are save scumming your character level ups or are extremely lucky or are using characters that specifically have a high skill/dex growth rate, you rarely hit 100% hit against enemies without triangle advantage, and certainly not with triangle disadvantage. The Weapon Triangle is mechanic that has existed in past Fire Emblem games. For more information about Rule 9, see. [–]Kumquatts 1 point2 points3 points 1 year ago (0 children). [–]rattatatouille 12 points13 points14 points 1 year ago (8 children). Jeuxvideo was one site that was able to speak with them and commented on the future of the weapon triangle, taking full advantage of Switch, the amount of time to complete the game, and amiibo support. [–]Chinpokomon_Master[S] -2 points-1 points0 points 1 year ago (0 children). [–]Chinpokomon_Master[S] 2 points3 points4 points 1 year ago (0 children). I’d even be happy with getting to change F!Byleth’s hairstyle. [–]rattatatouille 8 points9 points10 points 1 year ago (6 children). Play Fire Emblem ROM hacks and fan games now! Axe users on this side of the map? [–]throwstuff165 2 points3 points4 points 1 year ago (3 children). Many bots have a tendency to clog up comment sections and be generally annoying. [–]TheNegronomicon 26 points27 points28 points 1 year ago (0 children). Triangles are polygons and are not allowed in this game. [–]XenlaMM9 0 points1 point2 points 1 year ago (0 children). Totally not iconic or anything. Also, avoid and hit rate usually scale with the same speed (i.e. I'm sorry, I can't hear you over the sound of Gaius killing twenty enemies in one turn with Hand Axes. I will never stop shitting on Joshua. ​​2. [–]Docaccino 67 points68 points69 points 1 year ago (23 children). For Fire Emblem: Three Houses on the Nintendo Switch, a GameFAQs message board topic titled "Weapon Triangle". It is not an equal trade and the game is much more bland for it, [–]Chinpokomon_Master[S] 2 points3 points4 points 1 year ago (1 child). This is a list compiling name data for characters, locations, concepts, items and other content of Fire Emblem: Three Houses, among the eight languages in which the game is published (English, Japanese, French, German, Spanish, Italian, Korean, and Chinese). Along with Moulder and Gilliam, Vanessa is one of the three soldiers who joins Eirika's army receive when she reaches Castle Frelia. [–]TheFascistAltAccount 4 points5 points6 points 1 year ago (0 children). [–]Torgor_ 6 points7 points8 points 1 year ago (0 children). Many bots have a tendency to clog up comment sections and be generally annoying. because the bonuses were never able to compensate for the fact that some weapon types are better than others. I never really cared for rock paper scissors in fire emblem. Not everyone has played every Fire Emblem game. [–]truckemoji 0 points1 point2 points 1 year ago (0 children), You can’t spell Golden Deer without the letter o, which is a polygon, and D, which either is or contains a polygon. Three Houses is on the easier side for Fire Emblem, only some of the side chapters present a significant challenge and they are optional. And I don't mind having it take a slot, it's not like most units are hurting for ability slots and the give-and-take balances it that little more. Adding flexibility is cool but it is to easy for me to send out a swarm of swordmasters that have no real counter. [–]NinJorf -1 points0 points1 point 1 year ago (6 children), [–]Anouleth 2 points3 points4 points 1 year ago (5 children). Funny, I don't recall Gaius having 100% hit against sword users. ​​7. [–]Vexalika 0 points1 point2 points 1 year ago (0 children). Burner Reborn 18,493 views. Submissions must be directly related to Fire Emblem. Moreover, in Fates and Awakening it's a 2 damage swing at S rank weapon level, not 1. Fire Emblem: Three Houses director on why the game doesn’t use the weapon triangle Posted on July 31, 2019 by Brian ( @NE_Brian ) in News , Switch One of the most well-known aspects about the Fire Emblem series is the usage of the weapon triangle. Use of this site constitutes acceptance of our User Agreement and Privacy Policy. Gaius isn't a very good unit. If you're new to the series, check out /u/triforce_pwnage's comprehensive guide to starting the Fire Emblem series! I don’t mind the removal of it, but I like how they keep something similar to it with Breaker skills. [–]ignaeon -1 points0 points1 point 1 year ago (0 children). What kind of glaring issues do Swordmasters have? AND FOR THE LOVE OF GOD CONFIRM WYVERN RIDERS ALREADY!!! I’d be fine with that, I actually don’t like how classes and skills levels work and they could use a lot of improvements, [–]TheGreatAnteo 2 points3 points4 points 1 year ago (0 children). She befriends Lute, the self-proclaimed prodigy, despite the fact that their A support conversation start… [–]NotAFakeName1 0 points1 point2 points 1 year ago (2 children). That depends. It's not a big deal, like at all really, the weapon triangle has very little effect on gameplay, I was reluctant about Tear Ring Saga due too the lack of a weapon triangle, but I barely even noticed it's absence. But swords beat axes so your example is contradictory to what you are saying. Titles must be spoiler free. Ohh. King Haydencalls them a group of trusted soldiers. A unit's avoid is calculated based primarily on their attack speed calculation and on any bonuses or penalties awarded by the terrain on which they stand, and depending on the individual Fire Emblem series game may … It's acceptable to discuss emulation without linking to illegal material. Mounted units will be able to dismount, presumably to remove their lance weakness at the cost of movement range. ". Fan patches/hacks are acceptable so long as they aren't pre-patched onto the original ROM/ISO. Check out our Fire Emblem: Three Houses weapon triangle guide to see whether or not the classic rock-paper-scissors battle system has returned. FE7, FE8, Genealogy, Thracia, Awakening, Fates did NOT have just +/-10% WTA. Stalking, harassment, and personal attacks will not be tolerated. What if Lances on Cavalry gave them "charge bonus" that increases damage done for every square the unit moves in a straight line before combat. And in this game Bows are just too good for it to really matter. It can be removed from most games with minimal consequences. These portraits were generated by AI, Sweet Holliday Edelgard & Lysithea (@vavafle_), Winter outfit Marianne (By @WingedKoro) [Commission], S-Support-Series - Advent Calendar #23 - Titania/Boyd, dondon plays FE7 HHM 0% growths - chapter 28x [Night of Farewells]. Which is good; the weapon triangle is not deep or complex enough to be the source of all gameplay. If you want to post a discussion or comic, please ensure that it hasn't been posted recently (1 month for discussion, 4 months for comics). I don’t care because my third-favorite Fire Emblem game is Echoes and Echoes has no weapon triangle. Mods will respond appropriately to violations of the rules to the degree at which they are broken. If an unnecessary bot has posted in the sub, report it. It removes any team comp building, since it doesnt matter what weapons anyone has. If I strain and struggle and strategize and the net result is that an enemy goes from 70% hit rate to 50%, that's not really worth it because 50% is still high enough that I have to assume it will hit. It would just mean that you can't just send in Paladins into a crowd of enemies and that you need your footsoldiers to be relatively kept on the front lines. [–]JohnnyTheGaymer 42 points43 points44 points 1 year ago (9 children). Let's stick with Fates for some more concrete numbers. It just means the units were strong. Moreover, in Fates and Awakening it's a 2 damage swing at S rank weapons, not 1. Other forms of rude behaviour that we do not tolerate are targeted personal attacks and stalking users across the subreddit/site. Send your swordmaster. comprehensive guide to starting the Fire Emblem series, Fire Emblem: Three Houses Drops the Iconic Weapon Triangle. [–]nickeljorn 12 points13 points14 points 1 year ago (1 child). just give everyone an iron bow + whatever their default class is and you're good. Tbh I dont like it that much. Oh wow, its worse than i thought, dropping the WT for skills? [–]Anouleth 0 points1 point2 points 1 year ago (0 children). Also in the contexts of FE7 and FE8, where it's +/-15%, it is negligible because enemies in those games don't have a lot of avoid. [–]Kumquatts 3 points4 points5 points 1 year ago (2 children). Tags: ... FE Weapon Triangle Kiang's Fire Emblem Religions FE Three Houses OST Fire Emblem Leader Affinities The Emblem Project Join the FE Civ V modding discord here, if you'd like. In earlier games, such as Fire Emblem: Shadow Dragon & the Blade of Light, there are three basic weapons: swords, axes, and lances. To use a spoiler tag in comments, by typing >!Beware the Black Fang! You dont have enough time to unlock better skills anyways. But the bigger issue is that there is rarely a map with a variety of mages. If you want to ask a question, please check the wiki, FAQ, the pinned question thread, or the reddit search bar before posting. Titles must be spoiler free. It adds another level of tactics and team building which made the game that much better. It really helped make it feel like there were specific schools of magic and the difference in class designs were cool. So no, unless all of your units' skill/luck are simply outpacing your opponent speed/luck, you aren't going to be more accurate level 20 vs level 1. Check out the ROM hack library on Serenes Forest. IMO WTA has never been what it should be and thats why they constantly change it each and every installment. That's good, actually. [–]TheJediCounsel 0 points1 point2 points 1 year ago (0 children). © 2020 reddit inc. All rights reserved. If you want to post a discussion or comic, please ensure that it hasn't been posted recently (1 month for discussion, 4 months for comics). It felt like it added enough depth while still being simple. I'm assuming that the damage will be 3x effective, hence why I said it would be crippling. [–]StrikeForce2013 3 points4 points5 points 1 year ago (0 children). Here’s What That Means for the Gameplay. Share. It also makes axe units not complete shite for once! Of course, it's not that important since hit rates in Shadow Dragon are fairly generous. To the extent that weapon triangle is another layer on the game, it's a thin layer that doesn't do much to change things and one factor out of many. [–]medes24 6 points7 points8 points 1 year ago (3 children). I really hope the game is balanced around the school, because Radiant Dawn was not balanced around BEXP very well and pretty much made me look up the ending to Radiant Dawn because playing through the game became super boring. I was sad to see it go. i realllly doubt a swordmaster can deflect an axe from a wyvern lord. ohh wow I always played on hard and didn't realize that. Right, but you have to understand that generally speaking, a situational WT buff of like, 1 attack and 10 hit is nothing compared to the many advantages that lance and axe-using classes usually bring, like flight, more movement, ranged attacks, better effective weapons, generally better stat spreads, and so on. There are many games and different playstyles, as such there is no true way to play. Considering how bs some swordmasters and assasins are in late game i find myself using one of my skill slots for the lance weapon triangle skill (swordbreaker) anyways. Axe beats lance. We consider intentionally baiting unproductive arguments as harassment. With weapon triangle advantage, weapon users may attack with increased battle accuracy; conversely, users with the disadvantage may suffer from decreased battle accuracy. 8. [–]God_V 4 points5 points6 points 1 year ago (4 children). Any post that takes little effort to make and crowds out other more relevant posts from the subreddit will be removed. It's actually a triangle slider, since swords have high hit, but lower damage, and average weight; lances are heavier than swords, but higher damage, and average hit; and axes have the highest damage, but lower hit, and are the heaviest weapon. I hope we have multi-objective maps, even if they feel kinda tedious, I enjoy it more than the generic maps in most of the recent games. If it's in the next game I'll welcome back the nice familiar feeling as one does a favorite t-shirt, but if it never returns it's also not going to bother me much. I like the locked spell lists making it feel like certain characters are closer to certain elements though. And we haven't even considered dual weapons which reverse the weapon triangle. [–]NutOfDeath 0 points1 point2 points 1 year ago (0 children). Join the /r/fireemblem IRC for those who prefer a more relaxed chat experience, where we discuss anything FE or just hang around with other users. Whereas this game has a variety of solutions, due to not having a strict weapon triangle, and every class being able to use every weapon. Part of this is because the excess accuracy of swords is not as useful as the higher damage of lances and axes, but it's also often because axes and lances often have 1-2 range in the form of hand axes and javelins.