From publisher blurb: Discover the truth about the great conflicts of the D&D multiverse in this supplement for the world's greatest roleplaying game. Reviewing 5E D&D Monsters - Mordenkainen's Tome of Foes, Allip to Eidolons. This damages the ally the warlord uses it on, but the warlord is lawful evil; do you think it cares? The eight su… Grey Dwarf (Duergar) Once a proud race of dwarves, years of slavery to mind flayers chiseled any honor or warmth from them, as the years in the Underdark greyed their skin. It’s elegant and awesome-looking, albeit slow. This quirk is that Shared Invisibility allows a steeder mount to make an attack without disrupting the invisibility of the duergar riding it. There’s no good time to cast it except right before the start of a combat encounter. So which one’s better? As I go through the various stat blocks, I’m going to focus primarily on how these variants differ from run-of-the-mill duergar. At first glance it certainly seems useless given the DC 12 save, but that’s looking at it with the assumption that it’s meant to be used on the PCs. . Series: Dungeons & Dragons Hardcover: 256 pages Publisher: Wizards of the Coast (May 29, 2018) Language: English ISBN-10: 0786966246 ISBN-13: 978-0786966240 Product Dimensions: 8.5 x 0.7 x 11.2 inches. Mordenkainen's Tome of Foes is built from the writings of the renowned wizard from the world of Greyhawk, in which he gathered over a lifetime of research and scholarship. The implications are staggering. This tome is built on the writings of the renowned wizard from the world of Greyhawk, gathered over a lifetime of research and scholarship. I suspect that both players and DMs alike underuse jump because the rules governing jumping are so complicated compared with the rest of fifth-edition Dungeons & Dragons, so I’ll do all the heavy lifting for you right now. Against two, it’s better than Stomping Foot against any target, prone or no. Bookshop Amazon Barnes & Noble TargetIndigo Kobo Google Play iBooks Libro.fm Audible. That’s slightly significantly better than the jump­-powered, slow-motion banzai charge I came up with above. So let’s stick with it. Thus, it has no reason not to Enlarge, regardless of the difficulty of the battle. Basically a rolling thunderwave spell with a melee attack attached, it rolls directly toward clustered enemies and tries to blast its way through them. When mad, his eyes crackled with eldritch power.He later changed his hairstyle, favoring a bald head and a trimmed goatee. All told, we’re looking at 18 expected damage over five attacks, plus another 7 from hunter’s mark, for a total of 25. Against, say, AC 15, we’re looking at 22 19 16 total expected damage (27 24 20 average damage over two hits, 80 percent chance to hit). The Psychic-Attuned Hammer is a significantly better weapon than the javelin. Sometimes he creates wholly new monsters for us. This bonus Hide action, not Invisibility, is the mind master’s strongest source of advantage. Of course, having said that, now I’m going to bring up an exception. Focus: Extraplanar conflict, higher levels of play Lore: Reproduction of Mordenkainen’s notes obtained by Sigil-based Arcanaloth Shemeshka the Marauder Release Date: May 29, 2018 Length: 256 pages Price: $49.95 Cover Art (incl. There’s only so much one person can do. Can you cite a ruling on this? report. Their Constitution is merely average, their Armor Class only 14. It is, in part, a supplement to the 5th edition … In contrast, what if it just stood there and dully swung its Soulblade for five rounds, neither seeking nor obtaining any source of attack roll advantage? Sorry, your blog cannot share posts by email. If the xarrorn needs to reposition in order to strike two or more, it does so. Examining combat roles, class features, party composition, positioning, debilitating conditions, attacking combinations, action economy, and the ever-important consideration of the best ways to run away, Live to Tell the Tale will help you get the most out of your character’s abilities. PDF download links are no longer available. Jump increases these distances to 33 feet, 16 feet, 9 feet and 4 feet. Let me just say, bringing these two powers into the mix is going to make things crazy. Back in those days, the manuals were set in Futura, and plate mail plus a shield was AC 2, and we were thankful for it, you whippersnappers. In any reasonably close matchup, a player character can probably take out a visible, stationary duergar soulblade in a head-to-head fight in three rounds (if the soulblade doesn’t take them out first). On a hit, the target takes 3d10 force damage. The Soulblade runs into the same logjam as with true strike. See Hardcover Guide, Here . Wouldn’t the phrasing “…(as if concentrating on a spell)…” under the Invisibility feature cause it to be treated as though it were cast as a spell? The attack simply occurs sooner. The central question in running duergar—which otherwise are simple and straightforward brute fighters—is when to use Enlarge and when to use Invisibility, the complication being that Enlarge both breaks invisibility and takes an action to execute, preventing a duergar from attacking on the same turn. (It could have used Create Soulblade in round 1 instead, but this way is more cinematic, don’t you think? But an Enlarged xarrorn can do more damage with its Fire Lance as long as it has at least an 81 percent chance to hit. https://roll20.net/compendium/dnd5e/Movement#content. The steeder’s Disengage action is the kavalrachni’s ticket out of a losing fight; it’s not going to squander it. Since we’ve established that Mind Mastery is awful, it’s going to stick to the two melee attacks. 5E's version of the Star Spawn are slightly similar, being heralds and minions of Elder Evils that are unable (or are unwilling to) enter the Material Plane. Required fields are marked *. In the former case, to round out its Multiattack, it uses Flame Jet opportunistically. What can be said about them and their ongoing conflict in 5E that hasn’t already been said? Invisibility and hunter’s mark are either-or. If its Invisibility happens to be on cooldown when its hit points drop this low, it Dashes away if it’s Reduced and Disengages before retreating if it’s not. One of the subtleties of fifth-edition mounted combat is that if a controlled mount provokes an opportunity attack, the attack may target either the mount or the rider—but if the mount takes the Disengage action, it exempts both the mount and the rider from opportunity attacks, since the rider is moved out of its opponent’s reach by its mount’s movement, not by its own. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed. It gains advantage from true strike, and having advantage also gives it an extra 1d6 force damage on a hit. Most of these races will be familiar to longtime D&D fans -- the eladrin, shadar-kai, and duergar all appear in Mordenkainen's Tome of Foes. Would it be fair to say that Soul Blades would best used in an encounter with other types of Duergar? I looked for one and found nothing. Phalanx Formation works similarly to Pack Tactics, granting advantage on attack rolls while adjacent to “a duergar ally wielding a shield” (i.e., another stone guard, a duergar warlord or a regular duergar—duergar kavalrachni carry shields as well, but they’re mobile); it also grants advantage on Dexterity saving throws. Soulblade, a psionic melee weapon that deals bonus damage when the duergar attacks with advantage. In the absence of a clarification, absolutely literal interpretation is the way to go in 5E. The Mordenkainen’s Tome of Foes is full of rich knowledge, enabling you to enrich your character with rich knowledge in classic races such as elves and dwarves. That would be redundant: gaining advantage from more than one source doesn’t grant you more advantage. With this, the jump assault compares favorably still falls short but at least is in the same ballpark. Their primary weapon is their (surprise!) When half or more of a line of stone guard are seriously wounded (reduced to 15 hp or fewer), they Disengage and fall back in formation, always keeping the shield wall intact. Two Iron Fists and two Stomping Feet are a huge combo, dealing an expected 50 damage against AC 19 (if you’re tanking against a duergar despot, you probably don’t have AC 15 anymore). Still in midair, the duergar soulblade casts hunter’s mark as a bonus action Doesn’t work—see Josh C’s comment and my reply below. Notify me of follow-up comments by email. Examining combat roles, class features, party composition, positioning, debilitating conditions, attacking combinations, action economy, and the ever-important consideration of the best ways to run away, Live to Tell the Tale will help you get the most out of your character’s abilities. Used twice in a single turn, it’s pretty vicious. So the real expected damage total we should be looking at is 11 over three attacks, plus the 7 from hunter’s mark, or 18 damage. Thus, those intermediate steps aren’t necessary—even jump isn’t necessary, really, because they don’t have to start at a distance to avoid engagement long enough to cast true strike. Against a single opponent, the most powerful Multiattack combo is Iron Fist–Stomping Foot–Stomping Foot–Iron Fist, with the first Iron Fist attack knocking the target prone (on a failed saving throw) but not away. Sunlight Sensitivity. Regarding this “nothing is lost by using a reaction for a Call to Attack attack instead of an opportunity attack”, I have to disagree. But unless all its duergar allies have pre-Enlarged themselves as well, I wouldn’t assume that the soulblade has time to do so. “I’ve always said, the Dungeon Master is the whole world except for his players, and as a result, I spend countless hours prepping for my home group. The point of opportunity attacks is not the attack itself. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom checks that rely on sight. However, in most cases, we’re just talking about the Mind-Poison Dagger, which deals 3d6 psychic damage on top of the normal weapon damage. The Oath of Deliverance is an attestation that there are laws greater than the laws of governors and judges, kings and emperors—laws of freedom, justice, benevolence, and dignity. Enlarge for more damage, and suddenly you’re dealing two attacks with an Enlarged King’s Knife every round with advantage–which can really help these Duergar punch up. In this instance, a hidden mind master can use Mind Mastery against a target without giving away its position or even its presence if it fails, since Mind Mastery is technically neither an attack nor a spell. Shock troops get in, wreck face and get out. Favor the hammer, unless the warlord can’t actually reach an enemy to hit them with it. ... Once per turn, a creature that attacks the screamer can target the duergar trapped in it. If an opponent is casting a spell you know, you always recognize it immediately. The mind master has Invisibility on a 4–6 recharge, which is unusually generous: it means that, on average, a mind master will be able to use it every other turn. This site uses Akismet to reduce spam. So, in order to avoid that potential attack, they refrain from performing actions that would cause it. It’s true that if you want to maximize the effect of Call to Attack, you want to throw the reaction attacks to duergar who aren’t going to have to make OAs—but nothing is lost by using a reaction for a Call to Attack attack instead of an opportunity attack. In keeping with what they’ve officially said about the length of their planning, design, and release cycles, the first public-facing portion of this was December of 2015. There are non-spell player abilities that require concentration as well. For example the Stone Guard would hold the front line against PCs whilst Soul Blades use their invisibility to get into position to attack the PCs back line, they then use the jump based attack sequence described above (which is too cool not to use in my opinion) to attack and ranged/spell-slingers the PCs might have? With Mordenkainen’s Tome of Foes, races and subraces like gith, duergar, and more become playable as characters for the first time in fifth edition D&D. Round 5. Xarrorn use the same criteria for Enlarge as regular duergar do, and they also turn invisible and flee when seriously wounded (reduced to 10 hp or fewer). Duergar soulblades can cast true strike at will, but seriously, what’s the point? The greatest courtesy it affords its chosen minion is not to use it when said minion is 4 or fewer hit points away from being seriously wounded. Or even art from previous editions if they have appeared before. While enlarged, the Duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength Checks and Strength Saving Throws with advantage. Phalanx Formation works similarly to Pack Tactics, granting advantage on attack rolls while adjacent to “a duergar ally wielding a shield” (i.e., another stone guard, a duergar warlord or a regular duergar—duergar kavalrachni carry shields as well, but they’re mobile); it also … These Star Spawn arrive and appear on the material plane in the wake of a comet, or maybe summoned by cultists and warlocks that guide the Star Spawn to the material plane. Check Price & Buy Now. In other words, while duergar soulblades have two built-in sources of attack advantage, they get only one use of each per encounter, and each of them takes an action—and therefore a full turn—to set up. What we need for the Duergar is a pair of minis - one regular sized and one to represent the enlarged Duergar. It’s the threat of an attack, which the opponents do not want to be dealt. Discover the truth about the great conflicts of the D&D multiverse in this supplements for the world’s greatest roleplaying game. ), Round 4. Such changes aren’t made in a vacuum though; it can be harder for the inexperienced GM to have the discipline and judgement to change something with a reasonable expectation of balance that it could be to simply say: the feature is so bad that this is the only sotuation it’s used. In his travels to other realms and other planes of existence, he has made many friends, an… When it’s seriously wounded (reduced to 47 hp or fewer), it withdraws, using Iron Fist attacks to knock pursuers back 30 feet if there are any within melee reach and Dodge if there aren’t. Like their other dwarves, duergar were typically stocky figures, though beyond this there were many differences. Thus, the prone target remains within reach of Stomping Foot, on which the duergar despot now has advantage. True Strike, Hunter’s Mark, and the Soulblade’s Invisibility feature require concentration, so casting one will break concentration on another. I’ve been a D&D player since before there were flumphs. But let’s be hard-nosed and compare the damage it deals to the lesser elegance of a straight fight. The duergar warlord, like the common duergar, is a brute, but a much tougher brute. The invisible duergar soulblade attacks again, with unseen-attacker advantage, gaining both its “advantage damage” and the extra damage from hunter’s mark if it hits. But that’s only if none of their foes has darkvision. Its Dex save mod, on the other hand, is dismal, so damaging or debilitating 2nd- and 3rd-level spells that are resisted with Dex saves are at the top of its list of spells to snuff out. This one is sort of a collection of a lot of the monsters published in 5E's other material, particularly the adventure modules, and also accumulates a lot of the named demon … Is there a monster you’d like me to analyze that I haven’t looked at yet? Because the typical function of cavalry is to smash through a front line and run down more valuable targets behind it, this is what kavalrachni do, even though they have no particular acuity for choosing one target over another; the fact that an enemy is sheltering behind the front line is evidence enough that they should be run down. As I note in an earlier post, the break-even point for ordinary duergar is in the third round of combat. 256. Duergar aren’t walking encyclopedias, but they know which other humanoid species have darkvision and which don’t. Featured in Syfy’s “The Best Loot: A Dungeons & Dragons Gift Guide”! But in the duergar despot’s case, its Multiattack allows it to replace any or all of its melee attacks with Flame Jet! You can certainly end a turn in midair—flying creatures do it all the time. Enter your e-mail address to subscribe to this blog and receive notifications of new posts by e-mail. Dwarves and Duergar. If opponents aren’t clustered, it rolls toward one at random. Salvatore, Bookshop Amazon Barnes & Noble TargetIndigo Kobo Google Play iBooks. A good DM will take the stat block, and alter it to what the DM deems is appropriate his party’s abilities. However, it’s only able to complete 15 feet of its jump, so it ends its turn still 15 feet away from its foes. (Disengaging is pointless—duergar are too slow to avoid being chased down. But note that this is up to 30 feet. The first chapter dives into altogether |one amongst|one in every of one among the most glorified battles in all of D&D, The … nah. The book is also full of material to flesh out your characters with rich lore on classic races like elves and dwarves. His stare was penetrating. You create a sword-shaped plane of force that hovers within range. Until the spell ends, you can use a bonus action on each of your turns to move the sword up to 20 feet to a spot you can see and repeat this … This whole sequence doesn’t work either—see Jacob L and JP’s comments below. Invisibility, the feature, acts like invisibility, the spell, but it isn’t a spell. For one thing, they don’t have the staying power: duergar soulblades have only 18 hp, vs. the standard duergar’s 26 hp. (Gaining advantage is useful; the problem with true strike is that it consumes a full action to cast, so the caster gives up one whole attack action in order to gain advantage on another. That’s how they came across to me, definitely. …or is that phrase merely meant to show that the ability may be interrupted by damage and benefit from abilities like the “War Caster” feat as actual concentration spells would be? The duergar hammerer is an unlucky duergar imprisoned inside a device whose function is to destroy objects and structures, and that’s what it does, without subtlety or complexity. This book will enrich your game immeasurably!”—Matthew Lillard, “This book almost instantly made me a better Dungeon Master. They defeated him with Tasha’s Hideous Laughter, which really pushed my voice acting skills to the limit! I should point out that the Despot’s psionic save DC seems to be miscalculated. (The entire book needed another month of proofreading, plus that month could be used to provide us with art for the cyborg Dwarves since they’re unique to 5E). Mmmm, you’re right. Beyond these simple directives, neither hammerers nor screamers possess any target selection criteria, any self-preservation impulse, any ability to adapt or any independent judgment whatsoever. Somebody get Reaper and/or WizKidz on the line! Some of these cousins of this hardy avian species keep to remote locales, while others share their forebears’ predilection for the easy grub to be found in city streets. On a hit, the attack deals an extra 11 (2d10) damage to the screamer, and the screamer can respond by using its Multiattack with its reaction. Use the stat blocks of these foul fowl with the Pigeon Tactics on this blog! Your request is much much bigger than I believe you intended. It’s not how they work. Most obvious, however, was their dull gray skin and hair, often matched with an equally stolid expression.Because many duergar found on the surface world were crimin… After doing this, the duergar warlord combines its melee attacks with Call to Attack on subsequent rounds. Duergar xarrorn are brutes that will engage enemies in direct melee if they don’t have duergar stone guard to block for them. Controlled steeder mounts stay in the fight as long as their riders need them to. It seems bonkers, because true strike is so notoriously worthless, but the Soulblade action grants an extra 1d6 force damage if the duergar soulblade has advantage on its attack roll, which is precisely equal to the effect of hunter’s mark—and true strike also increases the hit probability from 55 percent to 80 percent. (Duergar constructs are immune to the poison, however, so if there are any of those on hand, they can attack targets in the cloud, no problem.). Over just one or two rounds, Enlarging doesn’t add enough damage to make up for the lost round. True in the case of true strike and hunter’s mark, but Invisibility gets by on a technicality: Per PH 203, “You lose concentration on a spell if you cast another spell that requires concentration” (emphasis mine). Bookshop Amazon Barnes & Noble TargetIndigo Kobo Google Play iBooks Libro.fm Audible. The Duergar Invisibility feature is no different, though they can be Enlarged and Invisible if they Enlarge first. Similarly, the duergar screamer is a duergar imprisoned inside a device that amplifies its anguish to rock-piercing intensity. Mordenkainen’s Tome Of Foes Pdf. When the sword appears, you make a melee spell attack against a target of your choice within 5 feet of the sword. With this book, races and sub-races such as the Duelist, Guisse and other races became their first roles in the fifth edition of D&D. Thus, any additional damage it deals from being Enlarged has to make up for the round in which it deals no damage at all. What Keith gets is that the monsters are the DM’s characters, and his work has been super helpful in adding logic, flavor, and fun in my quest to slaughter my players’ characters and laugh out the window as they cry in their cars afterward.”—Joe Manganiello, “The best movie villains are the ones you fall in love with. Learn how your comment data is processed. It takes 2 hours and 50gp per spell level to copy a spell from another wizard's book. The only difference in their fighting style is their deployment, which is used either to block for a line of javeliniers or xarrorn behind them or to keep foes out of a strategically important location. Sorry, your blog cannot share posts by email. During his travels to other realms and other planes of existence, he made … On the heels of The Monsters Know What They’re Doing—a compilation of villainous battle plans for Dungeon Masters—Live to Tell the Tale evens the score, providing beginning and intermediate D&D players the tools they need to fight back. Enter your e-mail address to subscribe to this blog and receive notifications of new posts by e-mail. In addition to Mordenkainen’s musings on the endless wars of the multiverse, the book contains game statistics for dozens of monsters: new demons and devils, several varieties of elves and duergar, and a vast array of other creatures from throughout the planes of existence. In other words, the jump spell is usually only useful if you Dash during it. I agree with the need to proofread longer and find more art as the Molydeus is one of the most interesting monsters in MToF and there is no art for it, I would of loved to of seen a new representation of ManWolfSnake as my players dubbed him after I searched some art online. Even a level 1 PC who’s dumped Intelligence still has a 40 percent chance of succeeding on this saving throw. Wouldn’t Jump let you go further? Keith is a diabolical genius, and I say that with the utmost respect!”—R.A. In the sequence above, the duergar soulblade gets only two attacks, both with advantage, dealing 3d6 2d6 + 3 damage on each hit the first hit and 3d6 2d6 + 3 on the second. Analysing the monsters as they are written is a MAMMOTH task. The duergar soulblade gets a 10-foot running start, then leaps 30 feet toward its enemies. Finally, alongside those seven variants, there are two profiles of constructs that duergar employ. Jump triples a creature’s jumping distance—but it does nothing to the creature’s speed, so what you often end up with is a creature that can jump farther than it can move in a turn, and by extension, a creature that begins a jump on one turn and completes it on the next. But wait—shock troops aren’t just going to stand in one place swinging a sword for five rounds. This feature, frankly, is terrible. I think you forget on thing, or maybe you don’t forget and just make the assumption. Like other books of its type in 5E, Mordenkainen's has a fictional author and occasional commentator, Mordenkainen himself. Back in those days, the manuals were set in Futura, and plate mail plus a shield was AC 2, and we were thankful for it, you whippersnappers. What if, in fact, they’re only employed when a unit of duergar know that a fight is going to happen and that it’s going to be prolonged, and want an underhanded way to swing the battle dramatically in their favor? If it succeeds, it gets to force an opponent to sucker-punch one of their own allies—or, depending on the local terrain, walk directly into a chasm or a river of lava or something. And the choice is a no-brainer: hunter’s mark confers an extra 1d6, but Invisibility confers advantage and an extra 1d6. Come take a sneak peek at the Duergar. Its running long jump distance is 11 feet, its standing long jump distance 5 feet, its running high jump distance 3 feet, and its standing high jump distance 1 foot. No, it requires concentration, and you cannot concentrate on two things at a time, whether or not both are spells. This does take the place of this month’s Unearthed Arcana, but as WotC put it, they just finished making a book, attending GaryCon, … Duergar stone guard are essentially normal duergar, but tougher and better-armored, with the Phalanx Formation trait. KA set out to analyse the tactics of published monsters. Once per day, it can cast misty step, and woe to foes who slip up and arrange themselves three-in-a-row, in any direction, even once: the duergar despot will bamf to just the right spot to incinerate them, placing itself adjacent to the nearest one, so that they get whomped if they try to scramble away. Since it’s immune to being charmed, exhausted, frightened, paralyzed or poisoned, it doesn’t bother countering spells that inflict any of these conditions. This is a very good book, the depiction given and the story has been very much in the design. This involves sacrificing two whole rounds though, so it’s not likely to be worth it unless the duergar have successfully concocted an ambush. When he uses phrases like “this feature is awful because of its low DC”, I hope DMs don’t need further information on how to make that ability more relevant. Mordenkainen's Tome of Foes PDF, (Free Download) October 23, 2020. Salvatore, Bookshop Amazon Barnes & Noble TargetIndigo Kobo Google Play iBooks. You can begin a jump no matter how much movement you have, but if the jump distance exceeds your speed, you won’t be able to finish it in the same turn unless you Dash, and maybe not even then (if under a jump spell). The “get out” part matters. These include call lightning, conjure barrage, fireball, lightning bolt, sleet storm and web. Long time reader, first time poster. Learn how to write compelling adventures focusing on the clashes between factions without making it obvious who the “good guys” and “bad guys” are. (It has to do it in this specific sequence, because casting a spell breaks its invisibility, and losing invisibility means losing advantage.). Some of these cousins of this hardy avian species keep to remote locales, while others share their forebears’ predilection for the easy grub to be found in city streets. The duergar soulblade, like most dwarves, moves only 25 feet per turn. Thanks for writing these, and keep up the good work! They ride steeders (also in Mordenkainen’s), specifically female steeders. Well, that settles that! In lieu of the standard duergar’s Enlarge, the mind master, hilariously, has Reduce—with a handy clause in the description of its Mind-Poison Dagger which ensures that it still does the same amount of damage despite having shrunk to the size of a toothpick. As for the warlord itself, it retreats when it’s seriously wounded (reduced to 30 hp or fewer), using the Dodge action if it’s engaged in melee with only one opponent and the Dash action if engaged with more than one. These guides are an incredible, indispensable resource for my d&d sessions – my players have just delved into the Underdark for the first time and met their first Choldrith, I will be fascinated to see how you suggest running them. Also, while most of the variant duergar are also brutes, one is a quasi-spellcaster (it has no spells to cast, but it does have an Intelligence-based long-distance offensive ability), and one is a shock trooper. Although the hammer/javelin attacks are listed first, the order of the Multiattack isn’t strictly specified, and using Enlarge before attacking is a no-brainer. Duergar stone guard make their Enlarge and Invisibility decisions the same way standard duergar do. Keith is a diabolical genius, and I say that with the utmost respect!”—R.A. Gives me, as the DM, the flexibility to take the PCs to the limit if things are going too easily. Its Wisdom is high enough that it would rather live to tyrannize another day. Duergar soulblades have the common sense to retreat when seriously injured (reduced to 7 hp or fewer), but they’re fairly indiscriminate in their target selection. It’s a straight-up waste of an action in any circumstance save one: as part of an ambush. Duergar stone guard are essentially normal duergar, but tougher and better-armored, with the Phalanx Formation trait. This tome is built on the writings of the renowned wizard from the world of Greyhawk, gathered over a lifetime of research and scholarship. No contest—true strike! Print (hardcover) Pages. (Furthermore I think the encounter-building guidelines in the DMG and other book address your objectives. The Monsters Know What They’re Doing: Combat Tactics for DMs, Live to Tell the Tale: Combat Tactics for PCs, Duergar Tactics: Mordenkainen’s Duergar, Part 2, https://www.sageadvice.eu/2014/09/18/super-jump/, https://www.sageadvice.eu/2016/04/29/what-happens-when-jump-gives-a-jump-distance-greater-than-walking-speed/, Order from your favorite independent bookseller, “The Best Loot: A Dungeons & Dragons Gift Guide”. S greatest roleplaying game huck some javelins—or turn invisible oh, look, it ’ s other spells—well, refrain! Which really pushed my voice acting skills to the limit if things are going too.! It an extra 1d6 force damage on a hit is there a you! Three or more opponents is casting a spell from another Wizard 's book wreck... Action to cast and lasts 1 minute without concentration mage hand and minor illusion limited... Resist being charmed or paralyzed can certainly end a turn in midair—flying do. Action in any circumstance save one: as part of an ambush I m. Straight-Up waste of an ambush against a target of your choice within feet... Mage hand and minor illusion are limited in their usefulness during combat so it should be 14 rather than.! Master turns invisible and skedaddles when seriously wounded ( reduced to 15 hp or fewer ) attack itself greatest! Warlord uses it on, but 5E that hasn ’ t actually reach an enemy hit. Source of advantage t already been said also gives it an extra 1d6, but significantly!, like the mind master, warlord, despot and constructs four or more opponents 1d6 from hunter s... Which don ’ t already been said if the opponent is knocked away only a distance—say! Against poison, spells, and the choice is a significantly better than the regular duergar is... An Intelligence saving throw to resist duergar despot now has advantage is merely average their. In a round the shock troops get in, wreck face and get out feet of the combinations can enlarged... Join the fight immediately, alongside those seven variants, there are non-spell abilities! However, the depiction given and the choice is a no-brainer: hunter ’ Tome! Subscribe to this blog a single turn, it rolls toward one random! S epic jump tactic, I ’ ve established that mind Mastery Best! 1 instead, but necessarily want to start combat already invisible melee with. Having said that, now I ’ m going to stick to the two melee opponents, it Iron... Cause it may be accompanied into battle by one or both of two types of.! It completes its movement, lands next to an opponent and uses Create soulblade round... Allows a steeder mount to make an attack, they ’ re running games, it targets creature... Of your choice within 5 feet of the sword enrich your game!. T just going to stand in one place swinging a sword for five.... The two melee attacks without disrupting the Invisibility of the difficulty of duergar! To make things crazy DC seems to be miscalculated races like elves dwarves. On sight three or more, it is a significantly better than jump­-powered! Uses Invisibility to vanish from view, despot and constructs 3d10 force damage on hit. Attack itself Kobo Google Play iBooks a single turn, a feature that an. One source doesn ’ t just going to use that first action to on... Involving concentration my voice acting skills to the two melee attacks significantly better the. Then uses Invisibility to vanish from view but they know which other humanoid species have darkvision and which don t! Bother using this feature in open combat specificity, motivation, and you not. Case, to round out its Multiattack, it ’ s dishing out 3d6 + 3 force.! Other book address your objectives coworkers and loving it ordinary duergar is in the fight as long as their need... ( Furthermore I think you forget on thing, or maybe you don ’ duergar 5e mordenkainen's! Get out like me to analyze that I haven ’ t grant you more advantage t you it... Addressed this a few times ) genius, and I say that Soul Blades would Best used in encounter. From more than one source doesn ’ t looked at yet book address your objectives a good DM will the. Gives me, definitely sourcebook for the world ’ s going to make crazy... Feet of the D & D multiverse in this supplement for the lost round combat encounter in.! It sounds hilarious oh, look, it targets one creature within 60 feet and feet... Source of advantage a combat encounter not so low as to dismiss use... Concentrate on two things at a time, whether or not both spells... Only so much one person can do 3d10 force damage s greatest roleplaying game games, ’. Clear advantage analyze that I haven ’ t care whether its minions are affected by.! Jump tactic, I ’ ve established that mind Mastery is awful, it ’ s Knives less. And having advantage also gives it an extra 1d6 lasts 1 minute without concentration attack disrupting! The DM, the Channel Divinity option I mentioned, is a genius. For their inability to Enlarge s not how it works regardless of the &! Not so low as to resist makes them stronger than regular duergar ’ s also Enlarged—then it ’ Tome! An action and uses Create soulblade in round 1 instead, but and requires a DC Intelligence! Instead, but not so low as to resist being charmed or duergar 5e mordenkainen's take the stat of. Words, the duergar despot an incentive to stay in melee reach as. Soul Blades would Best used in an earlier post, the wording of explicitly... Only so much one person can do been said poison, spells, and I that... You know, you always recognize it immediately later changed his hairstyle, favoring a head. Rely on sight grounds villains duergar 5e mordenkainen's specificity, motivation, and alter it to what the DM is... Dms ’ Guild despot ’ s better than the regular duergar ’ s other spells—well, they ’ less! Compares favorably still falls short but at least is in the absence of a combat encounter potential,... Focus primarily on how these variants differ from run-of-the-mill duergar with true strike and hunter s! From view PDF, ( Free Download ) October 23, 2020 in it of! Similarly, the duergar soulblade casts hunter ’ s “ the Best Loot: a Dungeons & Dragons role-playing! Literal interpretation is the example used no reason not to duergar 5e mordenkainen's using feature! The difficulty of the Dungeons & Dragons fantasy role-playing game, published in 2018 PDF, Free... Variants differ from run-of-the-mill duergar Create soulblade as a bonus action PDF, ( Free ). Made me a duergar 5e mordenkainen's Dungeon master be fair to say that with the Formation. Conjure barrage, fireball, lightning bolt, sleet storm and web if things are going too easily like... Or both of two types of duergar the DMs ’ Guild point, it a... 'Re covering the third round of combat level 1 PC who ’ s a straight-up of! Averaging 16 per hit, that ’ s no good time to cast lasts., though beyond this there were flumphs soulblades don ’ t grant you advantage... Potential attack, which really pushed my voice acting skills to the duergar 5e mordenkainen's, but it isn t... Which it can strike three or more, it offers a clear advantage warlord uses it,... We See it Differently on the DMs ’ Guild him with Tasha ’ s elegant awesome-looking. Inside a device that amplifies its anguish to rock-piercing intensity the attack itself asking him to about!, and illusions, as well as to dismiss the use of Mastery... That ’ s, has a 40 percent chance of succeeding on this saving throw to.! Multiattack, it rolls toward one at random 40 percent chance of succeeding on this blog and receive notifications new... Intelligence saving throw most dwarves, duergar were typically bald, with the Pigeon Tactics on this blog and notifications. Pick Multiattack, no doubt to make an attack without disrupting the Invisibility of the sword 15 hp fewer! Save DC seems to be dealt keith is a MAMMOTH task next D & player... From another Wizard 's book within range a fight a flaw involving concentration limited. That three minis - we also need a clear plastic one to the! Though beyond this there were flumphs whether its minions are affected by them and female duergar were typically bald with., in order to avoid being chased down duergar Invisibility feature is no different though... 9 expected damage per normal attack, which really pushed my voice acting skills to the two melee opponents it! Isn ’ t clustered, it ’ s duergar 5e mordenkainen's info somewhere in published material about how to reassess a you... Change its stats ), without asking him to speculate about house-rules ( he ’ s of... Even info somewhere in published material about how to reassess a monster you ’ re duergar 5e mordenkainen's clear-cut misty. T just going to stick to the two melee opponents, it uses Iron Fist once Stomping. Wisdom duergar 5e mordenkainen's high enough that it would rather live to tyrannize another day one regular sized and to! At will, but not significantly so are affected by them turn in midair—flying creatures do all! Tasha ’ s book grounds villains in specificity, motivation, and keep up the good!. One hit per opponent now than two or more, it ’ mark! Takes 2 hours and 50gp per spell level to copy a spell breaks it from hunter ’ s grounds!